Mills

Mills convert food, coal and labor into goods. Food?... well, cotton and wool are counted as food in this game.

Mills use quite a lot of food, so you can easily get into food shortages if you don't take this into account. (It is less of a problem when you have windmills, as they can power farms which makes them more efficient)

Mills do not have to be connected to transport. If not, they do have to be in range of a market with coal, labor and food. You can tell when mills are working by the smoke and steam coming from the building.

This is a mill

This is a nonworking mill

and this its icon

Formulas

(1 coal or 60 lo-volt) + 37 food + 35 labor => 75 goods

See also:

- Goods
- Food
- Coal
- Labor
- Transport
- Windmills