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A switchmotor is created by selecting Create SwitchMotor from either the Add menu Section 3.3.1 or from the switchmotor menu on the hotbar and then clicking on a turnout. A switchmotor gets a name and three scripts. The name is only used for identification and the three scripts are used by the layout control software. The three scripts are for throwing the turnout to its "normal" position, throwing the turnout to its "reverse" position, and a script to read a point position sensor. These scripts could be code snippets or they could be addresses of I/O devices, etc.
The create switchmotor dialog has spaces for four text strings. One is the name and the other three are scripts for Normal, Reverse, and Point Sense. The name identifies the switchmotor and the scripts are information used by the layout control software to throw the turnout to the normal position, throw the turnout to the reverse position, and sense the point position. The scripts could be code snippets or I/O device address information, etc.