== Command line parameters ==

This is a full list of the supported command line parameters. A number of
additional parameters are supported in addition to those present in the DOS
version.

=== General options ===

  -config <file>        Load main configuration from the specified file,
                        instead of the default.

  -devparm              Developer mode. Implies -nograph.

  -extraconfig <file>   Load additional configuration from the specified file,
                        instead of the default.

  -file <files>         Load the specified PWAD files.

  -iwad <file>          Specify an IWAD file to use.

  -nograph              Disable graphical introduction sequence

  -nomusic              Disable music.

  -nomusicpacks         Disable substitution music packs.

  -nosfx                Disable sound effects.

  -nosound              Disable all sound output.

  -novoice              Disable voice dialog and show dialog as text instead,
                        even if voices.wad can be found.

  -response <filename>  Load extra command line arguments from the given
                        response file. Arguments read from the file will be
                        inserted into the command line replacing this
                        argument. A response file can also be loaded using the
                        abbreviated syntax '@filename.rsp'.

  -savedir <directory>  Specify a path from which to load and save games. If
                        the directory does not exist then it will
                        automatically be created.

  -version              Print the program version and exit.

=== Game start options ===

  -doubleammo     Double ammo pickup rate. This option is not allowed when
                  recording a demo, playing back a demo or when starting a
                  network game.

  -fast           Monsters move faster.

  -loadgame <s>   Load the game in slot s.

  -nomonsters     Disable monsters.

  -random         Items respawn at random locations

  -respawn        Respawn monsters after they are killed.

  -skill <skill>  Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of
                  0 disables all monsters.

  -turbo <x>      Turbo mode. The player's speed is multiplied by x%. If
                  unspecified, x defaults to 200. Values are rounded up to 10
                  and down to 400.

  -warp x         Start a game immediately, warping to level x.

=== Display options ===

  -1               Don't scale up the screen. Implies -window.

  -2               Double up the screen to 2x its normal size. Implies
                   -window.

  -3               Double up the screen to 3x its normal size. Implies
                   -window.

  -display <x>     Specify the display number on which to show the screen.

  -fullscreen      Run in fullscreen mode.

  -geometry <WxY>  Specify the dimensions of the window. Implies -window.

  -height <y>      Specify the screen height, in pixels. Implies -window.

  -noblit          Disable blitting the screen.

  -nodraw          Disable rendering the screen entirely.

  -nograbmouse     Don't grab the mouse when running in windowed mode.

  -nomouse         Disable the mouse.

  -width <x>       Specify the screen width, in pixels. Implies -window.

  -window          Run in a window.

=== Networking options ===

  -altdeath           Start a deathmatch game. Weapons do not stay in place
                      and all items respawn after 30 seconds.

  -autojoin           Automatically search the local LAN for a multiplayer
                      server and join it.

  -avg                Austin Virtual Gaming: end levels after 20 minutes.

  -connect <address>  Connect to a multiplayer server running on the given
                      address.

  -dedicated          Start a dedicated server, routing packets but not
                      participating in the game itself.

  -dup <n>            Reduce the resolution of the game by a factor of n,
                      reducing the amount of network bandwidth needed.

  -extratics <n>      Send n extra tics in every packet as insurance against
                      dropped packets.

  -left               Run as the left screen in three screen mode.

  -localsearch        Search the local LAN for running servers.

  -nodes <n>          Autostart the netgame when n nodes (clients) have joined
                      the server.

  -oldsync            Use original network client sync code rather than the
                      improved sync code.

  -port <n>           Use the specified UDP port for communications, instead
                      of the default (2342).

  -privateserver      When running a server, don't register with the global
                      master server. Implies -server.

  -query <address>    Query the status of the server running on the given IP
                      address.

  -right              Run as the right screen in three screen mode.

  -search             Query the Internet master server for a global list of
                      active servers.

  -server             Start a multiplayer server, listening for connections.

  -servername <name>  When starting a network server, specify a name for the
                      server.

  -solo-net           Start the game playing as though in a netgame with a
                      single player. This can also be used to play back single
                      player netgame demos.

  -timer <n>          For multiplayer games: exit each level after n minutes.

=== Dehacked and WAD merging ===

  -aa <files>        Equivalent to "-af <files> -as <files>".

  -af <files>        Simulates the behavior of NWT's -af option, merging flats
                     into the main IWAD directory. Multiple files may be
                     specified.

  -as <files>        Simulates the behavior of NWT's -as option, merging
                     sprites into the main IWAD directory. Multiple files may
                     be specified.

  -deh <files>       Load the given dehacked patch(es)

  -merge <files>     Simulates the behavior of deutex's -merge option, merging
                     a PWAD into the main IWAD. Multiple files may be
                     specified.

  -noautoload        Disable auto-loading of .wad files.

  -nocheats          Ignore cheats in dehacked files.

  -nwtmerge <files>  Simulates the behavior of NWT's -merge option. Multiple
                     files may be specified.

=== Demo options ===

  -maxdemo <size>   Specify the demo buffer size (KiB)

  -playdemo <demo>  Play back the demo named demo.lmp.

  -record <x>       Record a demo named x.lmp.

  -solo-net         Play back a demo recorded in a netgame with a single
                    player.

  -strictdemos      When recording or playing back demos, disable any
                    extensions of the vanilla demo format - record demos as
                    vanilla would do, and play back demos as vanilla would do.

  -timedemo <demo>  Play back the demo named demo.lmp, determining the
                    framerate of the screen.

=== Compatibility ===

  -donut <x> <y>          Use the specified magic values when emulating
                          behavior caused by memory overruns from improperly
                          constructed donuts. In Vanilla Strife this can
                          differ depending on the operating system. The
                          default (if this option is not specified) is to
                          emulate the behavior when running under Windows 98.

  -gameversion <version>  Emulate a specific version of Strife. Valid values
                          are "1.2" and "1.31".

  -setmem <version>       Specify DOS version to emulate for NULL pointer
                          dereference emulation. Supported versions are:
                          dos622, dos71, dosbox. The default is to emulate DOS
                          7.1 (Windows 98).

  -spechit <n>            Use the specified magic value when emulating spechit
                          overruns.

=== Obscure and less-used options ===

  -cdrom                       Save configuration data and savegames in
                               c:\strife.cd, allowing play from CD. (windows
                               only)

  -dumpsubstconfig <filename>  Read all MIDI files from loaded WAD files, dump
                               an example substitution music config file to
                               the specified filename and quit.

  -flip                        Flip player gun sprites.

  -mb <mb>                     Specify the heap size, in MiB.

  -mmap                        Use the OS's virtual memory subsystem to map
                               WAD files directly into memory.

  -nogui                       If specified, don't show a GUI window for error
                               messages when the game exits with an error.

  -work                        Set Rogue playtesting mode (godmode, noclip
                               toggled by backspace)

